ACCORDING TO ALL METRICS, GAMING IS THE MOST CONSUMED
FORM OF ENTERTAINMENT.
Esports audience keeps growing at an insane rate of 16% CAGR and is expected to reach a total 646M audience in 2023.
This increasing audience belongs to a very specific demographic spectrum, native to social media, to which brands have a hard time accessing.
This younger audience has abandoned traditional media and demands specific content.
In the last few years mobile gaming has rapidly overtaken well-established platforms in the videogame industry like PC and consoles.
With a 52% of global penetration in all markets, and an increasing accessibility in the world, smartphones have the highest growth rates within the entire industry.
Audience is expected to continue growing even more!
MARKET SHARE PER
Mobile users in billions
MOBILE IS NOT THE FUTURE ANYMORE, MOBILE IS THE PRESENT
According to Esport Charts, three out of the five most watched esport events on Youtube Gaming were from mobile games in 2020.
5G development represents a unique opportunity for mobile esports to grow and expand, with 57% of devices expected to support 5G by 2023.
Blockchain gaming continues to grow and dominate the nonfungible token (NFT) space with a share of roughly 22% of all NFT trading volume in the third quarter of 2021, according to a report released by the Blockchain Gaming Alliance, or BGA.
The report showed that NFT games accumulated $2.32 billion in revenue between July and September.
We have always been the most innovating club, the first in mobile, the first to invest in scalable technologies and we want to be a benchmark in blockchain gaming.
Founded in February 2017, Team Queso is a leading mobile esports team with a sizable audience in Spanish and LATAM markets. Since then, we have developed a strong and engaged community. Thanks to our founders we have a deep knowledge of the gaming scene, that we reinforce with organic content and focus on the community.
We have succeeded in every mobile game we have competed in, always reaching worlds’ highest positions. We are now present in Clash Royale, Brawl Stars, Clash of Clans, PUBG Mobile and Wild Rift.
On PC and console we have a competitive presence in Fortnite, League of Legends, Gears 5, Rocket League and Valorant. Most of them with a national focus but always looking for the opportunity to make the leap towards the international.
In June 2020 we inaugurated our TV studio, since then we have made both own productions and third party events. Today, our competitions and contents are references in the international gaming community.
2021 has been a year of evolution: alliance with FNATIC, developing video games and a rebranding looking to a promising future.
CEO | Álvaro González de Buitrago
COO | Alicia Morote Oliver
Without previous experience in the esports industry, Alicia and Álvaro addressed in 2017 a personal project based on a deep knowledge of the community around mobile games. Five years later, they have more than 50 employees and they have positioned Team Queso as one of the best known esports teams at both national and international levels.
With an unbreakable vision about the promising future of mobile games and the long way to go within esports, they dealt with the project with a strong commitment to content creation.
They have always understood esports as an entertainment industry, focusing on achieving a sustainable and scalable business model, with the implementation of business management principles. The team has accomplished, with its own financing, to be mobile games leaders with engage rates comparable to the biggest organizations in the world.
Mobile is rapidly positioning as the next big phenomenon in esports Gaming consumption trends are starting to be reflected in esports audiences and will continue on this path during the following years.
Mobile esports are easy to access for new audiences with lower average income. High development in LATAM and Asia anticipating what will also trend in Europe and NA.
* Source: Statista and The Load Out
Team Queso was born in the mobile gaming community. We perfectly understand our audience’s language and the content they love to watch.
WE’VE BEEN PART OF ALL MOBILE ESPORTS FRANCHISED
LEAGUES THAT HAVE EXISTED
TEAM QUESO HAS 1 MILLION AGGREGATED FANS ALL AROUND THE GLOBE
Dominant position in Spanish speaking markets where the huge potential of LATAM is worth pointing out.
TEAM QUESO OFFICIAL ACCOUNTS
WE INTRODUCE THE WORLD TO THE NEW ESPORTS SOCIAL CLUB AROUND
TEAM QUESO. ALL BLOCKCHAIN ACTIVITIES RELATED TO TQ ESPORTS WILL BE
EXECUTED FROM TQ OLYMPO:
TEAM QUESO OLYMPO ACTIVITIES WILL BE FUNDED VIA THE FIRST STO IN ESPORTS. DUE TO THE SECURITY COMPONENT, TOKEN HOLDERS WILL RETAIN BUSINESS DECISION CONTROL AND PROFIT SHARE PARTICIPATION IN TEAM QUESO OLYMPO.
REGULATOR INFORMED AND STO ADVISED BY:
SECURITY TOKEN WILL BE NAMED TQO. TQO HOLDERS WILL RECEIVE A NFT WITH UTILITY PERKS ASSOCIATED. NFTs ARE LIMITED AND SORTED IN TIERS DEPENDING ON THOSE PERKS ASSOCIATED. INVESTORS WILL RECEIVE A SPECIFIC NFT TIER DEPENDING ON THE AMOUNT OF SECURITY TOKENS ON HOLD.
TQ OLYMPO IS AIMING TO MERGE THE SECURITY TOKEN AND THE NFT TO CREATE THE FIRST NON FUNGIBLE SECURITY TOKEN WHEN REGULATION ALLOWS IT.
EACH TQ OLYMPO NFT WILL HAVE A VIP SEAT IN THE TQ ESPORTS STADIUM. WE’RE BUILDING THE FUTURE OF ENTERTAINMENT AND THE BUSINESS NETWORKING AROUND IT. SIMILAR SOCIAL MODEL IMPLEMENTED IN TRADITIONAL ENTERTAINMENT ACTIVITIES (FOOTBALL, SOCCER, BASKETBALL, ETC.).
AVALANCHE IS AN OPEN, PROGRAMMABLE SMART CONTRACTS PLATFORM FOR DECENTRALIZED APPLICATIONS. CURRENTLY, AVALANCHE IS THE FASTEST PLATFORM IN THE BLOCKCHAIN INDUSTRY.
TQ IS EXPERT ON MOBILE GAMING.
CHILI CHEESE GAMES IS OUR BRAND NEW
MOBILE GAMES STUDIO WITH BLOCKCHAIN TECHNOLOGY. FIRST GAME FREE TO PLAY
TO BE LAUNCHED IN 4Q22.
CEO | Álvaro González de Buitrago
COO | Alicia Morote Oliver
Esports Director | Gonzalo Berzosa
AppGrade CEO | Marc Ollé
VP of Investor Relations &
| Almudena Berzosa
Director of Communications
| Daniel López Lerma
PatoGraphics CEO | Alejandro Molina
Chrysalis Group COO | Carlos Celorrio
Chrysalis Group CFO | Marcos Carrera
TEAM QUESO OPERATES IN THE ESPORTS INDUSTRY UNDER A UNIQUE DIVERSIFIED BUSINESS MODEL WITH FOUR SEPARATED REVENUE DRIVERS, BUT CONNECTED IN A NETWORK EFFECT. MOBILE GAMING LEADERSHIP ALONG WITH A CONSTANT INNOVATION OF NEW WAYS TO ENGAGE WITH THE YOUNG AUDIENCE, HAS LED TO A SOLID GROWTH POSITION TO SCALE WITH LITTLE DEPENDENCE ON TRADITIONAL SPONSORSHIP MODELS.
All revenue stream increase in absolute figures.
WE COMPETE IN MAJOR LEAGUES WITH REVENUE SHARE BUSINESS MODELS FOR:
PRIZE MONEY WON
WORLD CUP ATTENDANCES
PatoGraphics is an audiovisual production company specialized in gaming
content. They are Team Queso’s exclusive content producers since 2017.
OVER 50% OF CURRENT PRODUCTION IS BEING SOLD
TO EXTERNAL CLIENTS
By combining Team Queso’s networking (game developers and pro
teams) with AppGrade technology, we can organize tournaments for
brands, companies, league operators, influencers or digital events
globally (Samsung Cup).
Team Queso can produce tournament broadcasts and get specific
audience ROI with their influencer hub.
Fan monetization is a great opportunity
in the industry and scalable with the
The average revenue per fan is
significantly lower than the equivalent
revenue per traditional sport fan. That
leads us to a huge potential to increase
revenue from fans.
The first step is always building an
audience and monetization will come
later on. In the end, esports awaken
the same feelings and passion than
traditional sports do but on a global
Team Queso’s mobile app will feature
our esport achievements and at the
same time it will create a new channel to
The official Team Queso app will be launched
during 2022 on iOS and Android – for free.